Entertainer – By far the medic’s best friend. When a player dies so many times that their HAM bar is entirely black, the entertainer always has to treat them first (medicines have greatly reduced effectiveness in the presence of battle fatigue). In addition, entertainers are the only people that can keep medics themselves going. I remember well my first days in Mos Eisley. It was day 2 of the game (couldn’t log in on day 1), the clinic was filled with wall to wall people bearing some of the most horrendous wounds, and I didn’t know what a woundpack was yet. I would come crawling into the cantina with hundreds of fatigue and gaping mental wounds from tending all day, and I remember well the kindness with which the entertainers put me back into the clinic.
Scout – Scouts are invaluable to medics in the field(swg credits). Their tents allow us to heal wounds (remember that the higher tents come very close to hospital quality in terms of helping us heal wounds, so if there’s a lot of wounded in the party ask for the best tent possible). Their tents also allow us to call upon our droids for crafting or field wound tending. Furthermore, scouts harvest organic materials that serve excellently for components (and are required for some medicines). With a good scout in the group, a medic can work indefinitely with a stock of inorganic materials and a crafting tool.
An In-Depth Discussion of star war galaxies credits
As I’ve said before, medics are trained to treat damage. At master medic level, a clinician has learned every they will ever know about the treatment of damage; the difference with doctors and combat medics is that the latter gain more experimentation points and higher level schematics.You can buy swg credits.














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