First off, Star Wars: Galaxies is a Massively Multiplayer Online Role-Playing Game (MMORPG), which basically means there are thousands of people in one world at all times of the day, pretending to be characters from that world. Other MMORPGs, such as EverQuest and Asheron's Call, have been brilliantly successful in the past, and Verant is hoping to hit the nail on the head with a combination of Online play and the infamous Star Wars Universe.
With thousands of players in the world at any one time, telling each other apart can be challenging. Eight different playable species and hundreds of clothing options make for some of the most diverse imagery ever. Attention to detail is incredible, as seen in some of the early screenshots released by the Official Site.
Another thing we know is that there will be between seven and twenty planets to explore when the game is released. Five of these are known to us as of December 5th: Tatooine, Naboo, Yavin IV, Endor, and Corellia. Tatooine is the desert planet which can be seen in three of the four Star Wars films (star war galaxies credits, RotJ, TPM). Naboo is the jungle/swamp planet seen in Episode One. Yavin IV is home to the ancient temples which housed the rebel base in A New Hope, and Corellia is the criminal breeding home world to Han Solo. Endor is the home-moon of the furry Ewoks from Return of the Jedi. Popular suggestions for the sixth and seventh planets include Kashyyyk, home world of the wookies, and Mon Calamari, the birthplace of the fish-like Mon Calamari species.
With the game being set during the Galactic Civil War (The period covered in Episodes IV, V and swg credits), many people wonder if there will be faction wars similar to the ones in the recently released Dark Age of Camelot. The answer is yes. By doing good deeds for one of the factions (We currently know of three: Rebels, Imperial, and Hutt) a player can become a sympathizer, and eventually an all out member. Once the player becomes a member of the faction, he can engage in PvP (Players vrs Player) combat versus members from that faction's enemies. In the case of Rebels, then can attack Imperials, and vise-versa. Hutts are enemies of both Rebels and Imperials.
But the PvP engine goes much deeper then simple faction battles. Different areas of the galaxies are known as 'Safe' and 'Wild' zones. In wild zones, PvP can be started at any time between any players from any faction. The possibility exists of becoming "Outcast," and losing your PvP rights, if you kill someone without reason or provocation. The rules for PvP go much, much deeper then this, and will be explained in a different article at another time. Until that time, you can find a good write-up on PvP @ Blade's Battlestation: here.You can buy swg credits.














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