The nine professions currently available to post-NGE players are Bounty Hunter, Medic, Entertainer, Officer, Trader, Smuggler, Spy, Commando and Jedi. The latter was originally an extremely hard feat to achieve, requiring hours upon hours of gameplay. Sony's decision to allow the Jedi to become a starting class angered many, but it is still a joy to play even in 2010 Star Wars Galaxies.
The game has aged surprisingly well. It still looks good seven years on, and although your character can walk straight through most objects and shadows are best left turned off, the game captures the essence of Star Wars superbly. The planets themselves are expansive, with Tattooine's vast desert landscape coming across perfectly. The highly praised introduction of player owned homes and buildings still exists, with custom made cities populating the worlds, but they are left mostly deserted.
Star Wars Galaxies isn't dead in the water just yet. Player numbers are down, with desolate towns providing a depressing reminder of what the game once was. The game isn't bad, it just isn't as good as it used to be. Change isn't always for the best, and I can't help but wonder why Sony did not revert back to the original formula. Whilst you may be able to draw a good few hours out of today's iteration of swg credits, the game feels stale and old. This is in sharp contrast to what swg credits was seven years ago, a futuristic space MMORPG that was frankly ahead of its time.
Star Wars Galaxies (2010)
Pros
- A good looking game, despite its age
- Captures the essence of Star Wars perfectly
- A fun, highly playable MMORPG that is friendly to newcomers
Cons
- A far cry from its original, more complex form
- Small population on the small amount of available servers
- Lag is prevalent far too often














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